Something big is happening! Gamer-Talk is back under original ownership, and we have big plans for the future! Please check back soon.

GAMES|REVIEWS|PREVIEWS|STAFF 
Gamer-Talk.net - News, Reviews, Previews, Screenshots, Cheat Codes and More!
  Welcome visitor, please login or register
::Navigation::
Home
Cheat Codes
Features
Forums
Games
Previews
Reviews
Screenshots

::Search Games::

 

::Sponsors::

IGN PS2

Gamespy PS2

E.T. Wright Shoes

Buy DVDs

German Cheat Codes

::Systems::
DS
GameCube
GBA
Moblie
PC Games
PS2
PS3
PSP
Xbox
Xbox 360

::Browse Our::
Latest Content
News Archive
Recent News
Top 10

::About Us::
Advertise
Contact Us
ESRB Ratings
Join Staff
Staff Info
Support Us

::Our Affiliates::

3DAvenue

Armchair Empire

Blood-Sports

Cyber Gaming Net

DarkStation

DreamStation.cc

eShoppingRack

Gamers Logik

GamingWorldX

PlayStation 3

PS3 Portal

SonyGamers

TalkXbox

VGPub

Video Game City

World of Gaming

Xbox Core

Xbox Impact

Xbox Solution


The Legend of Zelda: The Wind Waker Cheat Codes for GameCube
Posted on Sunday, September 28, 2003

Unlimited health:
This trick requires two bottles, and a telescope. Go to Grandma's and fill one bottle with Elixir. Set the bottle of Elixir to Y. Press Start + Y, then put an empty bottle in Y, where elixir was located. You will now have two bottles all together; one bottle full of Elixir, and one bottle half filled with Elixir. Set the full Elixir back to Y. Press Y + Start, then select the telescope on Y. You will drink the Elixir, but keep a whole bottle. This can be repeated as many times as needed.

Set one bottle of Soup to Y. Press Y + Start and put an empty bottle in the slot that the Soup occupied. Press Y + Start and you will have one full bottle of Soup and a half a bottle.

Alternate background music:
Enter the Zelda as a name when you begin a new game to hear slightly different background music throughout the game.

Successfully complete the game. You can hear the slightly different background music, just the same if you entered "Zelda" as your name.

Understand Hyrulian language:
Successfully complete the game. This allows you to understand the ancient language of Hyrule. When you talk to the gods such as Valoo and Jabun, you will understand what they are saying.

Alternate costumes and DX camera:
Successfully complete the game and save at the end. Start another game with that saved game file. Ayril will be wearing the skull shirt from the ending, Link will wear his pajamas from the beginning all the way through the game, and the pictograph that takes color pictures will be in your inventory.

Successfully complete the game once to get "invisible" clothes from Grandma for Link to put on over his PJ's. Some Outsetians will say different things.

Successfully complete the game the first time. When asked if you want to make another save file, answer "Yes". When you play the new game, the Pictograph Box will be in your inventory.

Successfully complete the game three times on all three slots. Note: You cannot copy one game three times. After you have three completed games, restart the game in the second slot. You will be able to choose the color of Link's clothes.

Hint : Defeating Beamos:
When you get near one, it will start shooting a laser at you. Quickly shoot an arrow at it .There are two kinds of Beamos, blue and red. The blue Beamos only aims up and down and are easier. The red Beamos aims at you, and is more difficult to destroy.

Hint: Defeating Desert Sand Ray:
Equip the Hookshot and target the tip of the purple tentacle. Once you grab the tentacle, slice it with your sword. Get back before it closes up on you and continue to Hookshot the tentacle and attack it with your sword until it dies.

Hint: Defeating the Dragon Roost Island Boss:
When the battle starts, use the Grappling Hook and grab on to the red tail that is hanging from the ceiling and swing across the Boss. It will cause a large boulder to drop on his head and stun him. Then, attack his eye with your sword to defeat him.

Hint: Defeating the Earth Temple Boss:
Use your Mirror Shield to make him become more visible and lay on his back. Then, pick him up and throw him against the wall. A group of little enemies will go everywhere. Kill as many as you can until they become the big Boss again. Repeat this until you have killed all the little ghosts.

First, use your Mirror Shield on a light to reflect him. Hold the Mirror Shield at him. After he is visible, carry and throw him at the wall with spikes on it. A group of Poe will appear. Kill them with your sword.

First, use the Mirror Shield to reflect light onto the big Poe. Pick up the big Poe and throw it into the spiked wall. Then, use the Hurricane Spin to kill all of the Poes before they become the big Poe again. Repeat this until all of the Poes are dead.

Hint: Defeating the Forest Haven Boss:
You must first disconnect all of the roots from the ceiling using the boomerang. Work fast before the roots grow back. When it falls from the ceiling, quickly attack the weak center. After ten to twelve sword hits, the Boss will be defeated.

Hint: Defeating Ganondorf:
When Princess Zelda shoots Ganondorf with a Light Arrow, walk up and hit him with a few sword combos. Once Ganondorf receives enough damage, line yourself up with Princess Zelda, so that when she fires a Light Arrow towards you, Link can deflect it off the Mirror Shield and hit Ganondorf. Once Ganondorf is stunned, move in and hit him with your sword. Repeat this until he is defeated.

When you finally find Zelda towards the end of the game, you will have to fight Ganondorf. Use your boomerang to cut the strings that hold up Ganondorf, then use a Light Arrow to hit the blue ball at the end of his tail. After three shots, he will turn into a spider. When he climbs the top of the room, adjust your camera to see his reflection in the water. Position yourself next to the blue ball, then wait for him to fall down. When he does, shoot his tail with your Light Arrow. He will then turn into a snake. You can hit his head with your sword. This will cause him to freeze for a moment. While he is frozen, you can shoot the blue ball with your Light Arrow. He moves very fast ; do not hesitate to shoot him with your arrows.

Zelda will shoot Ganondorf with your Light Arrows. Start by avoiding Ganondorf 's attacks until he gets hit by the Light Arrow. He will be stunned -- quickly hit him with your Master Sword. Repeat this until he comes up to Zelda and hits her. Start hitting Ganondorf with Parry Attacks until Zelda wakes up. She will try to hit Ganondorf with the Light Arrows, but he dodges them. Avoid Ganondorf's attacks until Zelda says something. Now, she will use the Light Arrows to hit your Mirror Shield. When you see her aiming the Light Arrow at you, hold up your Mirror Shield. Once it hits your shield, it will hit Ganondorf. When he is stunned, approach him and wait for him to try to hit you. When he does, do a Parry Attack to defeat him.

When you deflect the Light Arrows and hit Ganondorf, have your sword out and L-target him. A change and you will hear a sound. When you hear the sound, uppercut Ganondorf and stab him when falling down in the head. Note: This may require a few attempts.

Hint: Defeating the Forsaken Fortress Boss:
When it is chasing you on top of the building, it will try to hit you with its beak. The beak will get stuck on the ground. Hit it with your Skull Hammer. Repeat this until the helmet on the beak breaks. Then repeat, but instead of using the Skull Hammer use your sword.

Hint: Defeating Gannon's Tower Boss:
It will have strings on it. Hit each string with your Boomerang about two times and it will fall . Then, hit its blue ball on its tail with your Light Arrow. It will go back up. Repeat this two more times. Then, it will transform. When it jumps up, quickly look at it with the reflection in the water. Locate its blue ball on its tail and go near the side it is on. It will fall down. Shoot the blue ball with the Light Arrow. Repeat this two more times, and it will transform. L-target it, and shoot it with any arrow . Then, very quickly shoot the Light Arrow at the blue ball on its tail. Repeat this two more times until it is defeated.

Hint: Defeating the God's Tower Boss:
Auto lock onto the Boss' hands using your bow and fire. Then, shoot arrows at the two red eyes. When its head drops to the ground, throw a bomb into its mouth. Repeat this three times and it will fall.

Hint: Defeating Orca:
When you return to Outset Island to find the last pearl, go to Orca's house. He will challenge you to fight. You must hit him one hundred times without getting hit three times. The best way is to lure him to the center, do two sword combos, then parry. Afterwards you must hit him three hundred times.

Use your shield. Remember, if Orca blocks your attack, he is about to attack. This strategy takes a bit longer, but you can get to 1000 hits without being hit once.

Go to Outset Island and fight Orca. Start the fight so that you can see the door where you entered. Once the fight begins, use caution as this can be difficult. Always keep your guard up. Keep hitting Orca towards the door and to your right. There is a small gap between a wall at the foot of his bed. Use you camera positioning and patience. If you can position him there, between the foot of the bed and the wall, he will not be able to block your jumping attack. Keep using your jumping attack (L targeting + A) until you hit him 999 times. You will get a 200 rupees every time you hit him 999 times.

Hint: Defeating Phantom Gannon:
After your second encounter at Forsaken Fortress, you will have to battle Phantom Gannon. When he hurls an energy ball at you, hit it back with your sword. After defeating him, you will get a Skull Hammer.

When you fight Phantom Ganon (either in the Forsaken Fortress or Ganon's Tower), he will do one of three attacks. In the first attack, when he creates four holograms, immediately attack each one with the sword. Eventually, one of them will be the real Phantom Ganon. In the second attack, when he creates the White Energy Ball, hit it with your sword to send it back to him. Do this about five to six times. Eventually he will not be able to deflect it back in time and get hit. In the third attack , when he creates the Red Energy Ball, he will send it split up (not in one piece like the White Energy Ball). They are Homing Energy Balls, and will try to hit you. Instead of running to the side to avoid them, use the Spin Attack with the Master Sword. If you have good timing, you will deflect all the Energy Balls back to him, and he will fall to the ground.

Hint: Defeating Poes:
Go to an area where there are Poes. Kill any enemies except for the Poe and there is no light. Then, let the Poe catch Link. He will become confused, but not hurt. When you are no longer confused, the Poe will die and not return.

The easiest way to defeat the big Poe is to first learn the Hurricane Spin before going to Ganon's castle. When you battle the big Poe in Ganon's castle, use the Hurricane Spin to destroy the little Poes.

Hint: Defeating Puppet Gannon:
When you enter the room where Puppet Gannon is supposed to be, you will see a bed with Zelda in it. You and her are not the only ones in the room. Gannon is also in the room with you. As soon as he is done talking, you will begin fighting Puppet Gannon. You will need the Boomerang and the Light Arrows. Cut all of the strings before you try to shoot Light Arrows. He will then start spinning around. When his tail is facing you, shoot and repeat until he goes back up and reties his strings. Repeat the process until he starts to transform into his next, spider, form. Watch the reflection of the water. When it comes down on you, move towards the back of it, where the little "bulb" is located. Shoot it when it comes down. Repeat the process until he transforms for the last time, into a snake. Fire Light Arrows until he is defeated.

Use the following trick to defeat the snake form of Puppet Gannon. Instead of shooting Light Arrows to stun him for a half second, throw a bomb and hit him. You also may be hit, but it does not cause much damage. Then, quickly run around behind him and shoot the blue part of the tail with the Light Arrow. He will flop to the other side of the room. Repeat this two more times.

Hint: Defeating the Wind Temple Boss:
Wait for its head to stick out of the ground, then pull its tongue with the Hookshot .Hit it as much as possible. It will then go around the room . Run around the room until a hole reappears . Then, repeat this until it is defeated.

Hint: Defeating Zeetlock:
After escaping the flood, use the Magic Hammer and hit Zeetlock to make him fall into the water. When it tries to perform a beak smash on you, dodge it and its beak will get stuck, making it weak. Smack it with the hammer until its helmet cracks off. Now strike Zeetlock's head with your sword to defeat it.

Hint: Defeating enemies easily:
Go up to an enemy and shoot a Light Arrow at it. Use this trick to get away from the enemy quickly.

Hint: Crescent Isle: Ghost ship:
Go to Crescent Isle on a full moon and wait awhile. You should see a green ship that resembles Tetra's. Note: It can shoot cannon balls at you.

Hint: Diamond Steppe Island: Ghost ship map:
To do all of this, you must have first completed the Wind Temple. To board the ghost ship, go to Diamond Steppe island. From your boat, find the closest tree to the coast and hook onto it with your hookshot. Continue hooking onto trees until you get to the top, where you will find a hole. Drop down to find the remains of a pirate ship. Burn the lids off the pots, and you will eventually find a treasure chest with the ghost ship chart. Without this, if you try to get onto the ship, it will disappear. The chart will tell you where the ship will appear, It only appears at night. It is a transparent ship with blue flames around it. When you enter it, you will fight a series of enemies (there are small pillars of light for Poes). When you are done with those, you can grab your Triforce Chart. An eerie laugh will sound and the ship will disappear.

Hint: Dragon Roost Island: Dazed Medli:
When visiting Dragon Roost Island For the first time, do everything up until you get to toss Medli to the other side of the spring. Miss throwing her and make her hit a wall. Stars will appear like when you place a high bid in the auctions, and she will say "Link, I didn't know you were triplets" or something to that effect. This will not affect your adventure in any way if you toss her correctly the next time on the inclined rock facing, and the wind is blowing north.

Hint: Dragon Roost Island: Get Medli into Dragon Roost easily:
First, get the Winds Requiem from the stone block. Then, at the Dragon Roost entrance after talking to Medli, play the melody to change the wind. You should change the wind to the north. Then, the sounds in the background will calm down and the wind will keep going north. Take Medli and walk onto the stone platform. Throw her at the high ledge.

Hint: Dragon Roost Island: Rupees:
After you get the Bomb Pouch (which makes it easier) go to Dragon Roost Island. Go to the part of the island near the Wind Shrine and bomb the large rock there. Drop down the hole that is revealed and complete the simple puzzle of defeating enemies. Your prize for completing this is 50 rupees. However, many jars are also in there, containing another 40 rupees that regenerate every time you enter that room. In about twenty minutes, you can have about 750 rupees easily.

If you do not have the Bait Bag, buy it from the man who has a boat which is a store. Get the Pear, and use it to take control of a Seagull. Fly up the wall where there is a line of Bomb Plants leading to a rock ledge with a chest on it. Run into one of the Bomb Plants. This will set off the chain and break the ledge. Return control to Link, and the chest will be near the signs with an up arrow on it.

Talk to the postal worker at the top floor. When speaking with him, you will get the chance to help him sort letters within a time limit. He will pay you depending on how many you sort in that time. Note: After awhile you will have to break your records to get paid.

When you get the bow and arrows, go to Dragon Roost Island and get close to the wall in the front left side of the island. Look up and you should see a line of bombs leading up to a rock. Use your bow and shoot the bomb, making a chain reaction up to the rock. Then, go next to the sign under the rock to find a treasure chest containing a silver rupee (200 rupees).

Hint: Dragon Roost Island: Unlimited Joy Pendants:
Go to Dragon Roost Cavern after you get the Grappling Hook. Go inside and get to the part with the Bokoblins. Do not kill them yet. Use the Grappling Hook to steal their Joy Pendants. Go outside, then enter again. Repeat this as many times as desired. This is extremely useful if you are trying to get the Hero's Charm.

Complete the Dragon Roost dungeon, making sure to uncover the Warp Pots with green and yellow smoke coming out of them. Then, return with the Grappling Hook. Steal the Joy Pendants from both of the Bokoblins with your grappling hook and jump through the green portal. Then, jump back through the portal you just came from and get the Joy Pendants again. Repeat this as many times as needed. This is a very useful when getting the Hero's Charm and Cabana Deed.

Go into the second room. There should be a Warp Pot and two Bokoblins. Defeat the Bokoblins and they might drop one or two Joy Pendants. If they do, leave the cavern, reenter, and repeat. If they do not drop any, go back in and do it again.

Hint: Earth Temple: Controlling Medli:
Use your Wind Waker and play the Command Melody (Left, Center, Right, Center). You will be able to control Medli and fly for a little while. You can also pick her up, jump off a high ledge, and fly for a short time.

Hint: Earth Temple: Easy rupees:
Use the Deku Leaf on the beach at the Earth Temple. Rupees will randomly appear from the sand. Note: This only works once.

Hint: Earth Temple: Play catch with the Floor Master:
This can be done in the Earth Temple or any other place with Floor Masters. Have your bombs equipped. When you lock on to a Floor Master, take out a bomb and get ready to throw it . When the bomb is about to explode throw it at the Floor Master. It will catch the bomb, and if your timing was good, it will explode in the Floor Master's hand, causing it some pain. Note: If you throw the bomb too early, the Floor Master will catch it and throw it back, hurting you.

Hint: Forest Haven Island: Refill magic:
When you are running low on magic, find one of the flowers that shoots you high into the air. Jump into it. Do not tilt the Analog-stick in any direction. Allow yourself to be thrown up and down several times and your magic will be refilled.

Hint: Forest Haven Island: Rupees:
Once you get the Cabana Deed, go inside the Cabana by The Forest Haven. Once inside, take out your grappling hook and aim for the pots. Break the four pots and a lot of rupees will appear.

Once you get the Cabana Deed, go inside the Cabana by The Forest Haven. Once inside, take out your grappling hook and aim it at the ceiling. There will be a little bar. Swing on it and jump off. The fireplace will turn off. In the fireplace will be a hole. Jump inside to find thousands of rupees.

Hint: Forest Haven Island: Trophy club secret entrance:
Instead of entering the Forest Haven and gliding down to the Trophy club, sail over to the Trophy Island and go around the back. Do not go too fast or you will sail past it. You will see an indentation on the back of the island. In that indention is a ladder. Climb up the ladder and you are there.

Hint: Forest Haven: Triforce chart inside cabin:
First, go to Windfall Island, and trade 20 Joy Pendants from the teacher and receive the Cabana Deed. Go to the island with a huge waterfall with a swimming pool and cabin. Stand next to the door and show the Cabana Deed. A person will tell you to come in. Go inside and use your Grappling Hook at the top. Swing until the fire at the fire place is gone. Go under and find your way to a Triforce Chart.

Hint: Forsaken Fortress: Avoid getting caught:
To avoid getting caught by the spotlights, find where the spotlight is located. Go to the stairs, and kill the person controlling it with a stick in one of the pots.

When there are blue enemies with large lips walking through the hallways, pick up the barrels (which should be at the beginning of each hallway) and Link will drop them over himself. When the blue enemies are not looking, walk while under the barrel to reach your goal.

Hint: Forsaken Fortress: Entering the tunnel:
On your first visit to the Forsaken Fortress, get caught. When you are inside, smash the pot on top of the shelves to get into the tunnel, which leads to the dungeon map. If done correctly, you will not get hurt.

Hint: Forsaken Fortress: Unlimited Joy Pendants:
Go to the room where you obtained the compass. There should be an enemy near the treasure chest. Do not kill him, yet. Instead, use your Grappling Hook on him to get a Joy Pendant. Kill him, leave the room, and repeat as many times as needed.

Hint: Ganon's Tower:
After you complete the four courses at the beginning of the dungeon, go to the room with the candles and jump down the pit. What follows is similar to a maze. First, go to the door in the back. Then, go to the following doors in these directions: left, foward, left, right, and foward. You will now encounter Phantom Ganon. Hit the balls he throws at you with your sword. He will hit it back and you will need to hit it back at him. Keep doing this until he gets hits. He will become stunned. Run up to him and hit him with your sword. He will disappear, and a chest will appear .Inside are Light Arrows. You will encounter him again soon, but you just need to hit him with the Light Arrow once to defeat him.

Once you have passed the first room with the four bosses in Ganon's Tower, you will reach a room with three doors; two normal doors on the left and right side of the room, and one large one in the middle which you cannot open yet. First, go through the door on the right and drop into the large hole in front of you. Once in the next room, you will have to fight Phantom Ganon. This time, you will only have to hit him once or twice to kill him. Once you have defeated the Phantom in that room, pay attention to which way his sword falls down. Once it is on the ground, look at the direction that the handle of the sword is pointing at. This indicates which room door you need to go through next. After repeating this a few more times, you will leave the maze and enter another room, where you again have to fight a weak Phantom Ganon. Defeat him, open the chest to receive the Light Arrows, and go back up to the main area via the transporter. Once in the main room, use the Light Arrow to kill Phantom Ganon in one shot. PPick up his sword and strike the wall with the picture of the pig Ganon on it. You have now passed the Phantom Ganon Maze section of Ganon's Tower.

Hint: Ganon's Tower: Secret Portal:
In Ganon's Tower, go to the room where you dropped down into the pit/maze to get the Light Arrows. You should be contacted by the King of Red Lions. He tells you about the similarities about this room and the one opposite that is filled with water. Look at the four sets of candles with only certain ones lit. Take note of the number of candles on each one in order from left to right. For example, four lit, two lit (Archway), three lit, and one lit. With that information, go to water room and look at where the candles should be. There are crystal switches there. Take out your Boomerang and target them by the number of candles that were lit at the spaces. Once that is done, throw and you should trigger an intermission sequence, making a portal that Ganondorf was using to get to the Great Sea before you pulled out the Master Sword. The King of Red Lions should also appear. If you sail into the portal you will appear at the derelict Forsaken Fortress.

Hint: Hyrule Castle: Pictures:
There are two pictures inside near the entrance. On the right, there is the king. On the left, there is Princess Zelda with a group of assistants who all coincidentally look like Tetra's pirates.

Hint: Ice Ring Island: Unlimited Knight's Crests:
When going inside Ice Ring Island for the first time, uncover the Iron Boots then walk past the blowing wind. You will find a hole. Go inside it. You will see a number of enemies frozen. Do not unfreeze them. Just unfreeze the Knight. After killing the Knight, he will give you a Knight's Crest. Leave the hole, then go back down. The Knight will be there, frozen again. Unfreeze him, and kill him, get another Knight's Crest, and repeat as many times as needed.

Hint: Ice Ring Island:
When you are on Ice Ring Island, start running. Once you reach a good speed, hold the Analog-stick in the opposite direction. Link will attempt to turn around and ends up falling flat on his face.

Hint: Mother And Child Island: Fire and Ice Arrows:
In order to get the Ice and Fire Arrows, you will first need the bow and arrow. Next, fill up to maximum with arrows. Set sail and find a big cyclone that resembles a tornado. Sail directly into it and there will be an intermission sequence showing a giant frog on a pink cloud. He will be in the center of the cyclone. Shoot him three times with the arrows. This is difficult because your boat is moving constantly and the wind is strong enough to blow your arrows off course. After hitting him three times he will teach you a melody that allows you to control his cyclones. Call his cyclone and have it take you to Mother And Child Island. It will drop you in a fairy pool, and the Great Fairy will give you the Fire and Ice Arrows. By doing so, you will also get to travel across the sea quicker.

These arrows help you get strength (Fire Mountain) and weight; like a stone (Ice Ring Isle). The strength and weight help you get inside those two temples to get the Master Sword's power to repel evil back.

Hint: Outset Island: 5,000 Rupee Pouch:
On the very top of Outset Island, float across the gap with the Deku Leaf. Bomb the rock in front of the cave and talk to the Great Fairy. She will give you the Rupee Pouch.

Hint: Outset Island: Rupees:
There is a big house behind Orca's house. Talk to the blonde woman. She will tell you she wants a pet for her kids. Crawl up to a pig, pick it up, and throw it into the pen where the woman is located. She will reward you with rupees. Collect all the pigs and she will keep rewarding you for each of them.

On Outset Island or almost any beach, look for little crabs. They will hide when you are too near. However, if you act quickly and hit them rapidly, you will get one to five rupees.

Note: You must have the Tingle Tuner and a Game Boy Advance link cable for this trick. Use a Tingle Bomb on the farthest ledge near Link's House. Fly over to the ledge and there will be a new large pot there. Break it with your sword. There will be a orange rupee worth 100 rupees there. You can drop down and enter Link's house, come out again, and repeat this for as many rupees as desired. Note: This is the answer to the riddle from the Tingle Statue's Passwords.

Sail to Outset Island and climb the rocks behind your house. Sidle over to the next rock and set the wind to the west. Use the Deku Leaf to sail to the next rock. Make sure your Tingle Tuner is on and Tingle Bomb the "!" location. A large pot should appear, containing 100 rupees. Then, use the Song Of Passing to change the time of day. The pot will reappear, allowing you to get 100 more rupees. Repeat this as many times as desired.

Look carefully to find a crawl space. Crawl in, and you will be in a room under Link's house. Open the chest to get 100 rupees.

After you complete the Wind Temple, use your Hookshot on the tree at the top next to Grandma's house. Then, pick up the huge stone-shaped face and throw it. Go down the hole. This the hole where you get a Triforce map at level 30. These are the flowing levels where rupees can be found: Levels 10, 20, 30, and 40. Note: At level 50 (the last level), you can get a piece of Heart after you defeat four black Darknuts.

There is a house near the watchtower with very long grass surrounding it. Go inside the house and crawl under the bed to find a chest containing rupees. If you cannot get into the house during the day, play the Song Of Passing and try at night.

To the left hand side of Grandma's house is a gap that you can crawl through. Crawl in and turn left to find another secret room containing rupees.

Feed the all-purpose bait you buy from the man who floats around in his boats around islands to the pigs.

Hint: Outset Island: Triforce Chart and Heart piece:
You must have Power Bracelets, a Mirror Shield, and the Hookshot/Deku Leaf. If you have the Hookshot, go to where Grandma's house is located and travel to the right. Use your Hookshot on the tree in order to reach the area where the head-shaped rock is located. If you have a Deku Leaf, go on top of the bridge, change the wind direction to west, and glide down to the area. Lift the rock and enter the hole. Defeat all the enemies and enter into the next hole. Continue for about twenty minutes. You should find a chest with a Triforce Chart inside. Use your shield to reflect light on a large statue. It will crumble and reveal a hole. Enter it and defeat all the enemies, then enter the hole when the fire disappears. The levels get more difficult; bring fairies. At the last one, you will receive a Heart piece. You must complete all fifty levels in order to get the heart.

Hint: Outset Island: Finding Tingle's brother Knuckle:
Note: This requires the Tingle Tuner, which you can get from Tingle in Windfall Island's prison, a Game Boy Advance, and a link cable. With the Tingle Tuner on, sail to Outset Island. You must have the Tuner on when you reach the island. Enter ashore and Tingle will shout that he has found his brother Knuckle. The two of them will start a conversation, then Knuckle will ask you to do a few things for him. First, he asks you to go to the outdoor bath. That is the bath next to Link's house. Jump into it to receive the next assignment, which is to climb down the ladder that no one uses. Go over to the watch tower and you should see a ladder going into the water. Climb down and Knuckle will give you a new mission, to climb the highest rock. This rock is just before the bridge that leads into the woods. Climb on top of it to receive the final mission, to drop below the suspension bridge. Go over to the wrecked bridge and drop down below. Knuckle will give up and give you the Hand-Me-Down Tuner, which replaces the Red Book on your Game Boy Advance. You can buy things from Knuckle wherever you are with this item. Also, Knuckle will appear at Tingle Island so that you can take his Pictograph and make his figurine at the Nintendo Gallery.

Hint: Outset Island: Grandma's Special Soup:
Go to Grandma's House. Talk to her, and she will mutter "Link... Aryll... don't leave poor Grandma". Leave and go to the forest at the top of Outset Island (where you saved Tetra). Go to the big rock blocking the Fairy Fountain. Use a Bomb to break the rock. Jump inside. After talking to the Fairy, use an empty bottle to capture a Fairy. Bring the fairy back to Grandma's House. Let the Fairy go and it will go around Grandma. She will feel better and give two servings of her special soup to you. This fills you energy meter and doubles your attack power.

Hint: Outset Island: Hero's Sword:
You must have a training session with Orca. He will not give it to you until your sister is kidnapped. It is best that you see her first.

Hint: Outset Island: Hurricane Spin attack:
Go to Outset Island and give Orca ten Knight Crests and he will teach you the Super Spin Attack. To perform it, hold B, wait until it fully charges, then release. Link will then spin rapidly for six seconds.

Hint: Outset Island: Heart piece:
Talk to the old man who gave you your first sword. He will ask if you want to fight him .Choose "Yes". Hit him 500 times without getting hit 3 times and he will give you a Heart piece. If you hit him 1000 times, he will cry and call you master.

When the pig is fat, if you have the Power Bracelets you can pick him up. Take him across the wooden bridge and drop him on the black dirt. Spread all purpose bait around him and make him dig. He will dig up a Heart piece.

Hint: Outset Island: Mad Orca:
Go to Ocra's house (the person that gave you your first sword) and hit him six times without talking to him.

Hint: Outset Island: Orca defense:
Go to Orca on Outset Island and show him your Knight's Crests. If you do not have enough crests and have not obtained the special attack, he will drop his sword, then tell you to return. If you attack him without his sword, he will still block the attack with karate-like moves, just as if he still had his sword.

Hint: Outset Island: Digging pig:
Throw the pig in the pen then complete the Wind and Earth Temples. Go back and the pig will be a lot bigger. Throw some bait in front of it, and it will dig.

Hint: Outset Island: Glowing sword:
Revive your grandma with a fairy. You need a bottle to get the fairy. You will also need the three pearls. When she is revived, she will give you Elixer soup. Drink half the bottle. Take out your sword, and it will glow.

Hint: Paw Print Island: Secret cave:
There is a large, dome-shaped object on the main island. Look carefully around the side of this dome to find a well hidden hole which can be crawled into.

Hint: Shark Island: Easy items:
Use the following trick for easy Joy Pendants, Skull Pendants, and Knights Crests. Go to Shark Island and once there, activate all the switches within the time limit of the first switch being activated. Once you activate all the switches, the fire around the grotto will disappear. Go inside. Be careful; make sure you have adequate health, magic, and arrows. Have your Hook Shot equipped. Once you enter the center of the room, you will be jumped by numerous enemies. Steal Joy Pendants from the Bokoblins with you Hook Shot. Later, there will be the Moblins (pigs with pikes). You will get Skull Crests from them. Even later, there will be the knights in armor. Upon defeating them you will get Knights Crests.

Hint: Taura Island: Finding the Tingle Tuner (GBA):
When you get to Taura Island, you will find Tingle trapped in a jail cell. Set him free by smashing all the jars in the corner of the room and step on the switch. After a discussion, Tingle will give you the map to Tingle Island and the Tingle Tuner. You can now use your Game Boy Advance to communicate with Tingle.

Hint: Windfall Island: Purchasing the Sail:
While on Windfall Island, you will meet an Eskimo named Zunari. He will offer you an item named "That" for 80 rupees. Buy "That" to find out it is the Sail. The Sail is required to use the King of Red Lions.

Hint: Windfall Island: Hero Charm:
After you have completed the hide 'n' seek game on Windfall Island, you will be able to give Ms. Marie (the teacher) Joy Pendants. Give her 41 pendants and you will receive the Hero Charm. This allows you to see enemies' hit points.

Hint: Windfall Island: Cabana Deed:
Speak to the schoolteacher, Ms. Marie. She will tell you a story about the boys that do not want to attend her class. Speak to the four boys outside (a.k.a. the Killer Bees). Agree to play their game of hide 'n' seek. After catching all of them, they will give you a Heart Piece. After you play their game, talk to the schoolteacher. She will tell you of her obsession with jewelry. Give her twenty Joy Pendants and she will give you her Cabana Deed.

Hint: Windfall Island: Sea chart:
After collecting twenty Skull Necklaces, take them to the old man on the top floor of the auction house. He will then give you a sea chart in return.

Hint: Windfall Island: Tingle Tuner:
In order to get the Tingle Tuner, walk to where the dancing man is at during the day. If you have not already gotten the Song Of Passing, talk to the man. He will say that he does not remember the rhythm. Take out the Windwaker and just sit there. Do not touch the C-stick or it will not work. He will say that he remembers the beat and shows you the Song of Passing, which turns night into day and vice versa. From the dancing man, walk straight into the building. You will find a wooden door. Enter it and a man will ask if you are a fairy. He will then ask if you will help him out of his jail cell. Go over to the left of his cell. Against the wall, there is a switch hidden by pots. Step on it to free him. After doing so, he will give you the Tingle Tuner. This will allow you and a friend to play two player mode using a Game Boy Advance link cable. At the cost of some rupees, Tingle will help Link through any dungeon.

Hint: Windfall Island: Heart piece:
When you have the Fire Arrows, go to Windfall Island and find the sort of long stairs that will guide you to a switch that turns on the windmill. Go in the night and try to turn on the big light on the top by using the little "cars". When turned it on, a chest will appear on a little island nearby. It contains a piece of Heart. Reach it with a Deku Leaf. Then, talk with the man near the windmill, and he will be happy and give you a piece of Heart.

Fire Arrows are required for this trick. Go in the door where the lady in the orange is standing next to, and where the little kids are hanging around. Go up the stairs, and through the door.Talk to the man. Make the wind blow north and talk to him again. Jump down. Where the two women are talking, look at the ledge above them. Climb the ladder that is there. Step on the switch, and the windmill should start running. Run to the ferris wheel again and jump in one of the cars. Quickly get your Fire Arrows ready. When you see a mouth on the top, quickly shoot it inside. Talk to the man, and he will give you a Heart piece.Then, a chest containing a Heart piece will appear on the small island near the Bomb Shop.

Hint: Windfall island: Auction:
After you free the girls from the Forsaken Fortress. go to Windfall Island at night. Go to the bottom floor of the rich man's house and talk to the Eskimo. Join the auction every night, and make sure you have at least 3,000 rupees. Items that can be won include a Heart piece, Treasure Chart, and a Joy Pendant.

Hint: Windfall Island: Swimming pig:
Throw one of the pigs in the water. It will swim back to shore.

Hint: Windfall Island: Gassy pig:
There is a spotted pig that will fart green gas as you walk when picked up.

Hint: Windfall Island: Sailing music:
Go to Zunri's outdoor shop. Move directly in front of a stall. Make sure it is night and play the Song Of Passing. If done correctly, you will hear sailing music.

Hint: Windfall Island: Smash cups and plates:
Go inside the coffee house. Climb on the shelf at the back. If you walk slowly into the cups and plates, you can push them off and smash them.

Hint: Zunari: Magic Shield:
Get Flower One from Zunari on Windfall Island after defeating God's Tower. Bring it to the Goron Trader on Mother and Child Island (2,F) and he will give you Flower Two. Bring Flower Two to the Goron Trader on Great Fish Isle (2,D) and he will give you Flower Three. Bring Flower Three to Zunari and you will receive the Magic Shield. This allows you to cut damage taken in half, but also takes Magic Energy.

Hint: Ballad Of Gales:
After saving your sister at Forsaken Fortress, go to C4 or F3. When you see a cyclone go near it. A red-frog like creature named Cyclos will appear. Shoot him with your arrows until he surrenders. He will grant you the power of the cyclones to teleport you to different areas of the ocean.

Hint: Easy Joy Pendants:
To get fifty Joy Pendants for Ms. Marie, who will give you the Hero's Charm, go to one of the lookout towers with Bokoblins on it. There are usually two on each platform. These towers are located on the Great Sea. You will need the Grappling Hook and the Song Of Passing for the best effect. Go onto the tower and use the Grappling Hook to steal the Bokoblins' Joy Pendants. Kill them, then play the Song Of Passing to change the time of day. When you return, fresh Bokoblins will be there and will have Joy Pendants. Continue this process until you have fifty.

Find a submarine with a Moblin (two or three) in their boat guarding it. Get the treasure inside the submarine, then use your Grappling Hook to steal the Joy Pendants from the Moblins. Enter and exit the submarine and steal the Joy Pedants again. Repeat this as many times as needed.
Information in this section was contributed by Patricio Erhard.

Hint: Easy rupees:
Go to island east of Outset Island (the Earth Temple one). On the beach, randomly do spinning attacks. Rupees will appear from the sand.

Hint: Unlimited arrows:
If you shoot an arrow at an enemy and miss, run up to where the arrow landed, and it will go back into your inventory.

Hint: Light Arrows:
When you get Light Arrows, you can destroy any enemy that is not a Boss with one shot. Also, if you shoot it at an enemy with the Light Arrow, it will go through them and also hit any enemy directly behind it.

Hint: Fire and Ice Arrows:
For a powerful attack, shoot an Ice Arrow at an enemy, then shoot a Fire Arrow at it.

Hint: Magic Armor:
Use the following trading sequence to get the Magic Armor. Once you get the Town Flower from Zunari in Windfall Island (B4), sail to Greatfish Isle (D2), and trade with the Goron for the Sea Flower. Trade the Sea Flower to the Goron on Greatfish Isle (D2) for the Exotic Flower. Note: You may need to wait a day before the Exotic Flower becomes available. Use the Song of Passing to make advance time. Sail to Bomb Island (E6), then trade the Goron the Exotic Flower for the Sickle Moon Flag. Sail back to Windfall Island (B4) and talk to Zunari to receive the Magic Armor. Note: This is very useful when fighting Gannon and Puppet Gannon.

Get the Town Flower from Zunari. Use the Ballad Of Gales and warp to Great Fish Island. Then, trade the Town Flower from the Goron Merchant. After you get Sea Flower, trade him again for Exotic Flower. Then, use Ballad Of Gales again and warp to Windfall Island. Talk to Zunari and you will receive the Magic Armor.

Hint: Deluxe Pictograph:
When you get the regular Pictograph, take it to Lenzo and show it to him. He will ask you to take pictures of certain things. When you complete that, he will give you a Joy Pendent and you will become his assistant. Go to Forest Heaven and capture a firefly in a bottle. Take the firefly over to Lenzo and show it to him. He will put the firefly in your Pictograph and it will become a Deluxe Pictograph. You can now take pictures in color.

After getting the Pictobox from Tingle's Cell, go to the house near the bees that has a camera above the door. Walk in, go up the stairs, and look at a picture. Leave, then come back in. Lenzo will ask you to be his assistant. Answer "Yes", and after hearing his first request, go to the dock. Take out your Box and focus on the Mailbox. Wait until a man appears and puts a letter inside. Take the picture, bring it back, and listen to your second task. Go to the cafe, and throw a pot at the man at the table. Take the picture of him quivering and bring it back. Listen to your final task, and go outside of the entrance of the squid game. Focus on the lady (Linda), and wait until the man who walks around approaches. Take a picture when they look at each other and bring it back. Finally, go to the Forest Haven and capture a whitish-blue Firefly near the Deku Tree. Bring it back and show it to the Lenzo. You will receive the Deluxe Pictograph Deluxe. You can now make figurines for the Nintendo gallery (by going to Forest Haven and going to the top and flying down. Look for the crystal switch and fire an arrow at it).

Hint: Legendary Pictographs:
When you have the DX PictoBox, go back to Lenzo at night. He will sell you Pictographs of characters that only appear in intermission sequences for 50 rupees each. Note: The one he that he currently sells depends on the shape of the moon.

Hint: Figurines:
When you take a picture of the "Perfectly Round Pale Thing", go to Lenzo's. He will give you a Ganon picture. Take this to the Nintendo Gallery (when you get the Deku Leaf, sail to a Boko Baba plant and bounce up. Sail to the platform, exit, then make the wind blow north. Sail to the small island you saw, then transform into a seagull and hit the white switch to gain access). Go into the Nintendo Gallery and show him the Ganon picture. Exit, then play the Song Of Passing twice. Reenter and talk to him. Check all the rooms for the Ganon figurine.

Get the Fairy Queen's picture from Lenzo and take it to be made into a figurine. Go to see the figurines in the Ocean Room. The figurine continuously changes colors.

Hint: Grappling Hook:
If you are afraid to attack a monster at close range, use your Grappling Hook.

Hint: IN-Credible Chart:
To get IN-Credible Chart, you first must free Tingle. Go to the red postbox and you will see it is moving. Talk to it and receive a letter that will say "Cash-On-Delivery". Pay 201 rupees and you will receive IN-Credible Chart. This chart will help you receive all the Triforce Charts and Triforce Shards.

Hint: Master Sword:
Move the Tri-Forces to the white Zelda-like symbols (the Tri-Force things are in front of the Link statue). The statue will open and you will find Master Sword.

Hint: Pearl placement:
After you enter the pirate ship for the second time, Tetra's guard leaves the doorway open, letting you enter Tetra's room. Walk straight and you will see many charts and pictures. One of them has the three points where you can put the pearls.

Hint: Pictobox:
After you rescue Tingle from the jail cell, move the big box in the cell and crawl in. Follow these directions carefully: left, right, left, right, up, up, up, right, up, up, up, and right. If you have an encounter with a rat, you will hear it laugh, it will pull a string, and you will fall. You will end back up at Windfall island.

Hint: Protection Crystal:
Complete the trading quest to get the Protection Crystal from the trading eskimo. It cuts damage in half while using energy.

Hint: Sword power-up:
When you have bombs, go back to where you first met Tetra. You will find a huge rock. Blow it up and go in. Get a fairy in the fountain and pour it on your grandmother. She will give you a Soup .It heals magic and HP and doubles your sword attack. If you run out, pick it up again at any time.

Hint: Fish shooting game:
After you get the map of an area, find the fish again and throw fish food to him. He will allow you to play his Bow and Arrow game for 10 rupees.

Hint: Finding the Big Octos:
When seeking out the Big Octos, it helps to stop once you get into one of the squares that the Octo is in. Take out the telescope, zoom in as far as you can, and slowly pan around. You will eventually see the flock of seagulls, letting you know that the Big Octo is there. Once you find the seagulls, you can sail to them and fight the Octo.

Hint: Bottle locations:

Medli will give you your first bottle before entering the Dragon Roost Cavern.
After defeating Dragon Roost Cavern, go to section E6 and find a submarine. Defeat all the monsters inside to claim your prize.
When you get a letter from Beedle about a sale, go to section C2. Look for his ship. He will sell you a bottle for 500 rupees. You can also buy a heart piece and map there.
Go to Windfall Island at night. Talk to the girl next to Zunari's shop. She will tell you to go away. Do so and she will start to run. Follow her at a safe distance. When she stops, find somewhere to hide. At the end of her run, she will try to open a chest. Creep up on her. If done correctly, she will ask you some questions. Answer them all with the first choice.
Hint: Giant Squid locations:
There are six Giant Squid hidden throughout the ocean. You can see where they are by looking for seagulls flying in a circle over the water. When you sail your boat in the correct spot, a Giant Squid will appear. To defeat the squid, lock onto the eyes with the boomerang. The following is a list of Giant Squids and their rewards:

Four Eyed Squid: (4,A) Great Fairy: 2x Magic Meter
Eight Eyed Squid: (1,B) 100 Rupees
Eight Eyed Squid: (5,C) 100 Rupees
Eight Eyed Squid: (6,E) 100 Rupees
Twelve Eyed Squid: (3,E) Heart Container
Twelve Eyed Squid: (6,G) Heart Container

Hint: Submarine locations:
There are a total of seven submarines located in the sea. The following is a list of all seven and what you receive for completing them:

Submarine 1: (3,A) Treasure Map 14
Submarine 2: (7,A) Heart Container
Submarine 3: (6,C) Bottle
Submarine 4: (4,D) Heart Container
Submarine 5: (7,F) Red Map, Watch Tower Locations
Submarine 6: (3,G) Treasure Map 22
Submarine 7: (5,G) Treasure Map 9

Hint: Triforce Map locations:

Map 1: E2. There is an island protected by some bomb ships. Take them down and go inside the entrance. Play the Wind Song on the Wind Mark to get the treasure map with Map 1.
Map 2: E5 .First, you need to get the camera from the Tingle Cell Maze. After that, talk to the teacher at Taura island. After that, go outside and talk to the kids. They will challenge you to a game of hide and seek. The first kid is in a tree near the dock; roll to get him. The second kid is behind the bomb shop. The third kid is behind the gravestone. The fourth kid is on the balcony near the gate from where you first started. After that, you will get a piece of Heart. Talk to the teacher to get 50 rupees. Talk to the kids again and they will tell you to find a hidden Happiness Necklace for their teacher. The necklace is near the Bomb Shop. Once you are dowe with that, give the necklace and twenty more to get her deed. Go to E5 and enter the house. Smother the flames by using the Grappling Hook on the ceiling. Go through the maze and you will find the Wind Mark at the end. Play the song to get the map.
Map 3: E7-. Knockout the birds and change to a seagull with a seed. Hit all the switches, and the bars over the door will open. Drop down for the Wind Mark and the chest.
Map 4: Various. First, go to Diamond Island. Go inside and complete the maze to get the pirate map. Look at the map to see how many times the moon needs to change to get to Diamond Island. Play the Sun Song and wait on Diamond Island for the boat. After it appears, go inside with the boat and defeat all the enemies to get the chest with the map in it.
Map 5: E1. Defeat the golden bomber ship to get the treasure map. Follow it to the location to get another one. Do this again, then one more time for the Triforce map.
Map 6: G2. Go onto the rock at the top where the beginning of the bridge is located. Fly over to the lone stone on the far cliff and lift it up to find a hole. You must defeat thirty floors of enemies. Every ten floors there are recovery and ammunition items. The last floor has the Wind Mark and map.
Map 7: E3. Lift up the rock to find a hole. Drop in to fall into an arena. Defeat all four doors filled with enemies to get two knights to appear. Defeat them to get the door with the Wind Mark.
Map 8: A7. Hookshot from tree to tree to get to the hole. Repeat the same steps as for Map 7, except this time there are four knights.
To decode the maps, go to C3 and pay Tingle 398 rupees.

Hint: Wind Waker songs:
There are six songs that you must learn in the game. Note: "Center" indicates that the C-stick should not be moved at that part of the song.

Wind's Requiem
Rhythm: 3-time.
Notes: Up, Left, Right.
Location: Dragon Roost Island, near the shrine in the back of the island. Take out the Wind Waker to learn the song.
Effect: This song lets you change the direction of the wind.
Ballad of Gales
Rhythm: 4-time
Notes: Down, Right, Left, Up.
Location: Somewhere in the sea is a red frog that will teach this song to you. Look for a very large whirlwind. Shoot him with arrows to get him to teach you the song.
Effect: Lets you warp from one island to another. This only works if you are in your boat.
Command Melody
Rhythm: 4-time.
Notes: Left, Center, Right, Center.
Location: Inside the Tower of the Gods.
Effect: Allows you to take control of some people and objects.
Earth God's Lyric
Rhythm: 6-time.
Notes: Down, Down, Center, Right, Left, Center.
Location: Stone tablet on Headstone Island.
Effect: Grants you access to the Earth Temple.
Wind God's Aria
Rhythm: 6-time.
Notes: Up, Up, Down, Right, Left, Right.
Location: Stone tablet on Headstone Island.
Effect: Grants you access to the Wind Temple.
Song of Passing
Rhythm: 3-time.
Notes: Right, Left, Down.
Location: On Windfall Island, from a Tott on a hill.
Effect: Lets you change the time of day.

Hint: Trash in the ocean:
When you lower your hook from your sailboat near a glowing mark in the water, you might pick up trash, such as a boot, instead of a treasure chest.

Hint: Faster movement in the boat (King Of The Red Lions):
While in the boat, equip the sail, unequip it with A, then quickly equip it again (with Y, X, or Z) and wait for the slight jerk of the boat. Doing this will take practice and patience. You will be able to outrun seagulls, your boomerang for more than one minute, the annoying shark creatures, and the very big flying enemies.

Hint: Get to merchants easier:
To get to merchants easier, you need to know the Ballad Of The Gales. When you first get your plant (Town Flower), go to Greatfish Isle. Trade with the merchant there and pay the fee. Use Ballad Of The Gales to warp to Tingle Island, then sail north from there to Mother And Child Isle. Look around for a merchant, trade with him and pay the fee. Then, use Ballad Of The Gales to return to Greatfish Isle. Keep doing this. After you have traded three plants, go to Windfall Island and talk to the person who sold you the sail to get the "magic armor".

Hint: Free ride:
You can get a free ride on the Beedle ships around the area that the ships patrol. Enter the shop, then leave, and stand still. After a short time, the ship will resume its usual sea path.

Hint: Mad water girl:
After you get your sword, go up to the girl with the pot and break it. She will cry and take 10 rupees from you.

Hint: Bomb Beedle's Shop Ship:
Go out and find any Shop Ship. Pull out a bomb and place it on the ship then get away from it. The blast will rock the boat and cause smoke to appear from it.

Hint: Constellations:
When traveling around the Great Sea at night, stop the boat and look into the sky. You should be able to see unusually bright stars that resemble constellations such as The Big Dipper and Orion's Belt.

Hint: Pig attack:
You can get attacked by pigs just as Link was attacked by the chickens in previous games in the Zelda series. Attack the pig a few times and it will turn red and attack.

To make pigs angry and chase you, hit then with a boomerang, arrows, bombs, or your sword. Hit the pig(s) at least four to six times to make the sound of a slap. After that, the pig(s) will jump, flip, then flash red and begin to chase you. The small pigs take off one heart, and the giant pig on Offset Island will take four hearts.

To make a pig angry, pick it up for a long time.

Hint: Cool off the pig:
Go to either Windfall or Outset Island. Hit the pigs with any weapon that will hurt them. Make sure you are close to the ocean. When the pig starts turning red and chases you, run into the water. The pig will have smoke coming off it briefly.

Hint: Goron:
When you see a traveling merchant that asks (the big ones that you trade flowers with), stand near him and use the Deku Leaf to send a gust in his direction. It will blow off his hat briefly, and you can see his face.

Look closely at the shop keeper at Bomb Island, Greatfish Island, and Mother And Child Islands. You can see that they are Gorons. Also, look at their packs to see the Goron ruby symbol.

Hint: Angry Tingle:
This trick requires a Game Boy Advance link, the Tingle Tuner, and at least one Tingle Statue. When you get a statue, keep slashing it with your sword until Tingle drops a Tingle Bomb on you.

Hint: Hyrule Field view:
When in Hyrule Castle, you will see a panorama view of Hyrule Field.

Hint: Turn and fall over ice:
When you are on a flat icy area, such as where you got the Iron Boots, run forward, then immediately turn around by pulling straight back on the Analog-stick. Link should fly in the air, turn face-down while in the air, and fall flat on the ice.

Hint: Boomerang chases Link:
Line up your boat with the wind, have your sail ready, and have your boomerang equipped. Hold down your boomerang button and turn around so that you are facing the back of the boat. Look slightly up into the sky from there, and throw the boomerang. It will fly very far. Watch it carefully. Right when it turns around and starts heading back towards you, put up the sail. Your boomerang will chase you. If done correctly, it can chase you for up to fifteen seconds.

Hint: Makar gets hit as Link:
In the Wind Temple, bring Makar with you near enemies other than Floormasters. Make sure that Makar does not follow you and get attacked. You will notice that Makar flashes red.

Hint: Avoid damage:
As soon as you get hit, pull out your Windwaker. This requires perfect timing.
Go to Ice Ring Isle (5,2) without melting the ice. As soon as Link takes one step on the island, he will turn to ice with some decent visual effects.

Hint: Healing signs:
Stand in front of a slashed up or broken sign and play the Wind God's Aria. The sign will heal itself magically.

Hint: Quicker Hurricane Spin attack:
When you are in a room full of enemies and you use the Hurricane Spin attack, it will leave you dizzy for a few seconds and vulnerable to enemy attack. However, if you do the attack then crash into a wall you will not become dizzy.

Hint: Enemies attacking themselves:
If timed it correctly, you can cause enemies to attack each other. Stand in between two or more of them. When they are about to attack, just roll out of the way. This is easier with enemies that have large weapons, such as Moblins.

Hint: Stemmed Deku Leaf:
If you run out of magic power, your Deku Leaf will be nothing but the stem.

Hint: Deku Leaf flare:
When floating with the Deku Leaf, if a enemy is about to hit you (such as a Peahat) in mid-flight, flare with the Deku Leaf. Do this by pressing the Deku Leaf's assigned button. This should be done just as an enemy is about to hit you, and you will not fall

Hint: Seagull bait:
If you spread bait on the ground where seagulls are, they will come and eat it.

Hint: Deku Tree:
Talk to the Deku Tree and ask him about the Forest Korocks. He will put their locations on your map.

Hint: NBC theme song:
Take out your Wind Waker and play the following notes on 3/3. Note: "Center" indicates that the C-stick should not be moved at that part of the song. Press Center, Right, Left.

Hint: Prelude of Light song:
Note: "Center" indicates that the C-stick should not be moved at that part of the song. Press: Up, Center, Up, Center, Left, Up.

Hint: Legend Of Zelda reference:
Look at the bag of the sculptor fan. It has a logo of one of the original enemies from the Legend Of Zelda.

Hint: Legend Of Zelda: Link's Awakening reference:
In the Nintendo Gallery, one of the unfinished figurines on the shelf behind the sculptor is the shop merchant in Legend Of Zelda: Link's Awakening.

Hint: Legend Of Zelda: Ocarina Of Time references:
In the Nintendo Gallery in Forest Haven, look somewhat to the right of the sculptor. You will see the Keaton and Goron masks, and the Bunny Hood from Legend Of Zelda: Ocarina Of Time.

At the room where you get the Master Sword, jump into to water and look at the stained glass windows. Six of them are pictures of sages, and one of them is a picture of Ganon in his final form. They are all references to Legend Of Zelda: Ocarina Of Time. Note: The sages are (in order from the left): Ruto, water sage; Rauru, light sage; Saria, forest sage; Daurain, fire sage; Impa, shadow sage; and Naubooru, spirit sage.

After you learn the Song Of Passing from Tott (the strange man by the "headstone" on Windfall Island), listen to the song when you play it. It sounds exactly like the Sun's Song from Legend Of Zelda: Ocarina Of Time.

Stand still in the Forest Haven and listen to the music very closely. You will hear Saria's Song from The Legend of Zelda: Ocarina of Time.

When you discover that Tetra's true identity, you will hear the music that played when you met Zelda as a child or adult in The Legend Of Zelda: Ocarina Of Time.

Whenever you restore some power to the Master Sword, you hear the music from when you pull out the Master Sword on The Legend Of Zelda: Ocarina Of Time.

Hint: Legend Of Zelda: A Link To The Past references:
When pulling out the Master Sword, you will hear a remix of the music when you pulled the Master Sword out of the Lost Forest in Legend Of Zelda: A Link To The Past.

The Hyrule Castle music is the same as that in Legend Of Zelda: A Link To The Past.

Hint: Legend Of Zelda: Oracle Of Ages reference:
The pearls you that you receive are the same designs of songs in Legend Of Zelda: Oracle Of Ages.

Hint: Pikmin references:
On the Goddess statues where you put the pearls in to activate the Tower of The Gods, notice how Nayru's statue has a mouth on its face like a Blue Pikmin. Farore's statue has two big ears like those on a Yellow Pikmin. Din's statue has a big nose like that of a Red Pikmin.

Hint: Pokemon reference:
At the Nintendo Gallery in Forest Haven, look behind the sculptor to the left. You will see a Goron mask, and next to it is a mask that resembles a Pikachu.

Glitch: Dragon Roost Island: Floating water jar:
Go to the temple. After the first room where you moved the blocks, there will be two Boblikins. Kill them so they do not break the jar. Then, get a water jar (a jar where water will appear if broken). Do not break it. Grab it and carry it over to a place where steam appears. Set it dow

Talk About The Legend of Zelda: The Wind Waker for GC

The Legend of Zelda: The Wind Waker for GC Game Info

Go Back

(7399 Reads)

::Game Info::

The Legend of Zelda: The Wind Waker Screenshots for GameCube
· 5 Screenshots
· Related Review 9.1

Buy from Amazon and support us

::Sponsored Links::

DS - GBA - GC - NGE - PC - PS2 - PSP - XBX November 11, 2005

Buy Cheap Products at eShoppingRack